YINSH and PÜNCT potentials revealed

2006-10-20

Look what I found!

YINSH potential rules
PÜNCT potential rules

Some thoughts.

YINSH potential–Simple and useful. I had been wondering how Burm would incorporate the feel of YINSH into GIPF. A potential that moves like one of the rings is quite clever. It does feel like a variation on the ZÈRTZ potential, but the differences are significant enough and could be very useful in play.

PÜNCT potential–Complex, weird, and quite possibly very powerful. There are bunches of rules involved with this one, so I know that I’m going to need to sit down with a gameboard to really get a sense for what’s going on here. However, I can see how Burm is trying to incorporate the crisscrossing and immobilizing from PÜNCT into the potential. Parts of the potential feel like a variation on the DVONN potential, but the ability to neutralize an opponent’s GIPF or, even better, make another GIPF during play, could be very powerful at the right moment.

I’m really excited. I’ve been looking forward to these potentials for quite some time now, and I’m looking forward to being able to play with these rules.

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