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	<title>A Dark And Quiet Room &#187; Computer Games</title>
	<atom:link href="http://greatwolf.blogpeoria.com/category/games/computer-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://greatwolf.blogpeoria.com</link>
	<description>Just a quiet corner of the Net where I will come to sit and think and write. Maybe you will find that I have something worthwhile to say.</description>
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			<item>
		<title>It&#8217;s a poem! No, it&#8217;s a game!</title>
		<link>http://greatwolf.blogpeoria.com/2009/06/03/its-a-poem-no-its-a-game/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/06/03/its-a-poem-no-its-a-game/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 15:55:56 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Art and the arts]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1146</guid>
		<description><![CDATA[It&#8217;s &#8220;Today I Die&#8221;!
Check this one out. It&#8217;ll take ten minutes, and it will satisfy your emo gaming needs.
You know, if you have some.
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s <a href="http://www.ludomancy.com/games/today.html">&#8220;Today I Die&#8221;</a>!</p>
<p>Check this one out. It&#8217;ll take ten minutes, and it will satisfy your emo gaming needs.</p>
<p>You know, if you have some.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>The Wii and the Goodness of God</title>
		<link>http://greatwolf.blogpeoria.com/2008/03/19/the-wii-and-the-goodness-of-god/</link>
		<comments>http://greatwolf.blogpeoria.com/2008/03/19/the-wii-and-the-goodness-of-god/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 22:16:01 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Theology and Spirituality]]></category>
		<category><![CDATA[Thoughts About My Life]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2008/03/19/the-wii-and-the-goodness-of-god/</guid>
		<description><![CDATA[So, the big news at the Ben-Ezra house is that we acquired a Nintendo Wii.  This is a really clever game console with a really nifty interface.  In general, you just move the controller around.  I have the game with tennis that they briefly show in the linked video.  You really [...]]]></description>
			<content:encoded><![CDATA[<p>So, the big news at the Ben-Ezra house is that we acquired a <a href="http://www.youtube.com/watch?v=V1BUQGaHn_Q">Nintendo Wii</a>.  This is a really clever game console with a really nifty interface.  In general, you just move the controller around.  I have the game with tennis that they briefly show in the linked video.  You really do just play like that.  With the different games that I&#8217;ve played, I&#8217;ve discovered that there&#8217;s a bit of a learning curve to the controls, but once you get the hang of the control scheme, it&#8217;s quite intuitive.  For example, we just got <a href="http://www.youtube.com/watch?v=rGvPDJac80g">Worms: A Space Oddity</a>.  You actually throw your grenades by swinging the controller.  Nuff said.  It&#8217;s really cool.</p>
<p>And all of this made me consider the goodness of God.  Getting a Wii isn&#8217;t a necessity.  It&#8217;s definitely above and beyond just food and shelter.  Yet, He gave it to us, because He loves us and He delights in our delight.  Really, this thing has made me geek out in so many ways&#8230;.</p>
<p>I think of what it&#8217;s like when I give my children a gift.  They squeal and jump up and down and run off to play with it.  And I sit there and smile, watching them.</p>
<p>I think that&#8217;s what God is doing right now.</p>
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		<slash:comments>1</slash:comments>
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		<title>Geeky cool</title>
		<link>http://greatwolf.blogpeoria.com/2008/03/13/geeky-cool/</link>
		<comments>http://greatwolf.blogpeoria.com/2008/03/13/geeky-cool/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 00:24:10 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Humor and Satire]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2008/03/13/geeky-cool/</guid>
		<description><![CDATA[Legos and Portal.  Two great tastes that taste great together.
]]></description>
			<content:encoded><![CDATA[<p>Legos and Portal.  Two great tastes that <a href="http://www.gamedrift.com/wp-content/uploads/2007/12/portal_copy.jpg">taste great together</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>But do I really need the degree?</title>
		<link>http://greatwolf.blogpeoria.com/2007/10/22/but-do-i-really-need-the-degree/</link>
		<comments>http://greatwolf.blogpeoria.com/2007/10/22/but-do-i-really-need-the-degree/#comments</comments>
		<pubDate>Tue, 23 Oct 2007 00:29:01 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Peoria]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2007/10/22/but-do-i-really-need-the-degree/</guid>
		<description><![CDATA[Illinois Central College is going to begin offering a degree in game design.
HT: Yehuda Berlinger
(P.S.  Yes, I was reading an Israeli blogger who informed me about something happening in my home town.  The Internet is weird.)
]]></description>
			<content:encoded><![CDATA[<p>Illinois Central College is going to begin offering <a href="http://www.pjstar.com/stories/102207/TRI_BEN8707I.047.php">a degree in game design.</a></p>
<p>HT: <a href="http://jergames.blogspot.com/2007/10/make-your-life-more-like-game.html">Yehuda Berlinger</a></p>
<p>(P.S.  Yes, I was reading an Israeli blogger who informed me about something happening in my home town.  The Internet is weird.)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Weighted Companion Cube lives!</title>
		<link>http://greatwolf.blogpeoria.com/2007/10/19/weighted-companion-cube-lives/</link>
		<comments>http://greatwolf.blogpeoria.com/2007/10/19/weighted-companion-cube-lives/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 18:17:40 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2007/10/19/weighted-companion-cube-lives/</guid>
		<description><![CDATA[Look!
I&#8217;ll need to check this out for myself, obviously&#8230;.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=1BViw5ZR8kM">Look!</a></p>
<p>I&#8217;ll need to check this out for myself, obviously&#8230;.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Portal end credits music</title>
		<link>http://greatwolf.blogpeoria.com/2007/10/12/portal-end-credits-music/</link>
		<comments>http://greatwolf.blogpeoria.com/2007/10/12/portal-end-credits-music/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:11:46 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2007/10/12/portal-end-credits-music/</guid>
		<description><![CDATA[This is really funny.  FYI, there are spoilers, if you&#8217;re planning on playing the game.  If not, well then, don&#8217;t worry about it.
Plus, cake!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=jBcVdUhCCyI">This</a> is really funny.  FYI, there are spoilers, if you&#8217;re planning on playing the game.  If not, well then, don&#8217;t worry about it.</p>
<p>Plus, cake!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Yay!  Portals!</title>
		<link>http://greatwolf.blogpeoria.com/2007/10/10/yay-portals/</link>
		<comments>http://greatwolf.blogpeoria.com/2007/10/10/yay-portals/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 20:56:46 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2007/10/10/yay-portals/</guid>
		<description><![CDATA[So, today I did a strange thing (at least for me).
I bought a computer game.
Yep.  I purchased a copy of Portal.  This is a first-person shooter puzzle game.  You have no weapons, just a &#8220;gun&#8221; that creates a portal between two locations.  The maps are all puzzles that you need to [...]]]></description>
			<content:encoded><![CDATA[<p>So, today I did a strange thing (at least for me).</p>
<p>I bought a computer game.</p>
<p>Yep.  I purchased a copy of <a href="http://www.youtube.com/watch?v=oeUjVkJ7seY">Portal</a>.  This is a first-person shooter puzzle game.  You have no weapons, just a &#8220;gun&#8221; that creates a portal between two locations.  The maps are all puzzles that you need to work through, using some twisted logic and occasionally snappy reflexes.  To get a feel for what it&#8217;s like, you should check out the <a href="http://www.youtube.com/watch?v=oeUjVkJ7seY">trailer</a>.  Hopefully, people will also begin making mods for this game, too, so that the puzzles can just keep going.</p>
<p>This game makes me smile.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>September 12</title>
		<link>http://greatwolf.blogpeoria.com/2007/05/04/september-12/</link>
		<comments>http://greatwolf.blogpeoria.com/2007/05/04/september-12/#comments</comments>
		<pubDate>Fri, 04 May 2007 20:30:48 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2007/05/04/september-12/</guid>
		<description><![CDATA[It&#8217;s a bit simplistic, I admit.  Still, this simulation was disturbing enough to make me think.  Call it &#8220;games as political art&#8221; or something like that.
I remember seeing another example of this, called &#8220;Darfur is Dying&#8220;.  And, at the same time, it reminded me of Aztecs with Nukes.  The impact that [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a bit simplistic, I admit.  Still, <a href="http://www.newsgaming.com/games/index12.htm">this simulation</a> was disturbing enough to make me think.  Call it &#8220;games as political art&#8221; or something like that.</p>
<p>I remember seeing another example of this, called &#8220;<a href="http://darfurisdying.com/">Darfur is Dying</a>&#8220;.  And, at the same time, it reminded me of <a href="http://greatwolf.blogpeoria.com/2006/03/16/aztecs-with-nukes/">Aztecs with Nukes</a>.  The impact that games have is very interesting to me.  I&#8217;ll have to roll this around a bit more in my head.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Computer version of Ra</title>
		<link>http://greatwolf.blogpeoria.com/2006/10/26/computer-version-of-ra/</link>
		<comments>http://greatwolf.blogpeoria.com/2006/10/26/computer-version-of-ra/#comments</comments>
		<pubDate>Thu, 26 Oct 2006 18:27:37 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2006/10/26/computer-version-of-ra/</guid>
		<description><![CDATA[For those of you who like Ra, you should really check out this thread.  Someone has put together a computer version of Ra with AI players.  And, best of all, it&#8217;s free!
]]></description>
			<content:encoded><![CDATA[<p>For those of you who like <a href="http://www.boardgamegeek.com/game/12">Ra</a>, you should really check out <a href="http://www.boardgamegeek.com/thread/132262">this thread</a>.  Someone has put together a computer version of Ra with AI players.  And, best of all, it&#8217;s free!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Aztecs with Nukes</title>
		<link>http://greatwolf.blogpeoria.com/2006/03/16/aztecs-with-nukes/</link>
		<comments>http://greatwolf.blogpeoria.com/2006/03/16/aztecs-with-nukes/#comments</comments>
		<pubDate>Wed, 22 Mar 2006 20:13:20 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Thoughts About My Life]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2006/03/16/aztecs-with-nukes/</guid>
		<description><![CDATA[(For those of you bored with game-related entries, please ride this one out. There is a point at the end. Two, in fact!)
Last night I stayed up way too late and finished my current game of Civilization IV. For those of you who don&#8217;t know, Civilization IV is the latest entry in the Civilization series. In it, [...]]]></description>
			<content:encoded><![CDATA[<p>(For those of you bored with game-related entries, please ride this one out. There is a point at the end. Two, in fact!)</p>
<p>Last night I stayed up way too late and finished my current game of Civilization IV. For those of you who don&#8217;t know, Civilization IV is the latest entry in the Civilization series. In it, you take a civilization from founding its first city into the modern era and beyond. The game can be won in a variety of ways, including overall performance, control of a large portion of the available land, simply wiping out everyone else, earning a diplomatic win from the United Nations, building the three greatest cities in the world, or being the first to launch a colony ship to Alpha Centauri. There&#8217;s a lot of detail in the game, and I enjoy the changing technologies and time periods. Early in the game, you&#8217;re building city walls mustering spearmen and archers to defend against barbarians. Late in the game, you&#8217;re launching SDI satellites and running bombing missions with Stealth bombers. Lots of fun.</p>
<p>In the game that I just finished, I was playing the Aztecs. Recently, I bought a board game called Mexica which is about building the Aztec capital of Tenochtitlan, so I&#8217;ve been doing some reading about these people. So, they were on my mind when I started this game.</p>
<p>Now, like any self-respecting Aztec, determined to preserve himself, when I located the Spanish, I killed them as quickly as possible. Then I settled into the raising of a large and prosperous civilization and intimidating everyone else into submission. I figured that I&#8217;d aim for a Time Victory, which means that I have the overall best civilization by the year 2050.</p>
<p>Then disaster struck. One of my neighbors across the sea (the Americans, actually) began the project of building the colony ship. I knew that he would complete the project before 2050, costing me the game. So, my course was clear. I declared war on him and launched my attack.</p>
<p>However, this was different than my war on the Spanish. The conquest of the Spanish had been led by hordes of Jaguar Warriors, armed with obsidian-studded clubs. The war against the Americans was spearheaded by a massive nuclear strike.</p>
<p>That&#8217;s right. I pushed the Red Button. I will confess that, game or no game, I cringed a bit at the necessity. There was something sobering about the initial strike. Even though the American SDI system shot down most of my missiles, a couple made it through.</p>
<p>Mushroom clouds bloomed over Boston.</p>
<p>It was a little disturbing at first. But soon that changed.</p>
<p>The other surrounding nations also began building colony ships. So I declared war on all of them. At one point, I was at war with three nations at the same time. I needed that edge, if I were to take them on. So, as my tanks crossed the frontier, the missiles again began to rain from the sky.</p>
<p>Soon I had thrown the entire weight of my economy behind producing tanks and ICBMs. Every five turns or so, I had another salvo ready to be launched. Most were shot down by defense lasers, but enough found their mark to deliver their deadly payload.</p>
<p>Other ill effects began to show themselves. The fallout spread across the globe, damaging the earth. Large stretches of desert appeared as the result of my constant nuclear bombardments. But still I persevered. </p>
<p>I presided over my very own World War III.</p>
<p>Finally, one of the other nations built the United Nations and quickly implemented a nuclear ban. I was unable to continue my nuclear assault. But, by then, the damage had been done. By 2050, none of the colony spaceships were ready for launch, and I won. The American homeland was literally glowing in places as we slid across the finish line. Doing a little poking around, I discovered that they would have completed the final component of their spaceship in just three turns. Three more turns and I still would have lost.</p>
<p>It was a nail-biting end to what could have been a fairly mundane endgame.</p>
<p>But that&#8217;s not my point in writing all this up.</p>
<p>Instead, I have a couple of thoughts.</p>
<p>First, while I have a hard time asserting that a game is a reasonable historical simulator, I found myself thankful that the Aztec people had not developed their culture into the modern era. The little reading that I have done confirms for me that they were a blood-thirsty and violent people. What if the Aztecs had been equipped with nukes? Is my scenario so far off?</p>
<p>The second point is a little more personal. Even though it is only a game, I had the feeling of crossing a line when I launched my first nuke. I was about to do something irreversible. Something deadly. Something&#8230;bad. Indeed, the icon on the screen to launch a missile is a picture of a Big Red Button. I pushed the Red Button.</p>
<p>Anyone who grew up during any part of the Cold War should understand this sort of feeling. I remember living in New Jersey at age six or so, seeing a map of the devastation that would result if a 100-megaton warhead were to be detonated in New York City. My home would have been affected by the blast. It scared me deeply.<br />So, here I was, starting a nuclear war.</p>
<p>Yet, very quickly, necessity took over. After all, I needed these nukes to win the game. Losing was not an option. So, soon I needed more missiles. More missiles! Easily half of my economic power was dumped into creating these missiles. As soon as one was ready, I launched it. What had started as a horrible act became normal and, indeed, rejoiced over. I was thrilled whenever a missile became available, and I mentally cheered whenever one penetrated the SDI defenses of my foes.</p>
<p>And I realized how quickly we humans become hardened. What was once evil becomes distasteful, then becomes needful, and soon becomes rewarded. Bleak? Perhaps. But very true.</p>
<p>And I wonder how much of our foreign policies are formed in just the same way.</p>
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		<title>Half-Life 2:  A brief review</title>
		<link>http://greatwolf.blogpeoria.com/2005/06/14/half-life-2-a-brief-review/</link>
		<comments>http://greatwolf.blogpeoria.com/2005/06/14/half-life-2-a-brief-review/#comments</comments>
		<pubDate>Wed, 22 Mar 2006 18:44:40 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Computer Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2005/06/14/half-life-2-a-brief-review/</guid>
		<description><![CDATA[I beat Half-Life 2 last night.  I was a little disappointed, actually.  The final level was somewhat anticlimactic, and the ending was a bit of a downer.  I enjoyed playing it, and it is beautifully made, but I felt like something was missing.  Maybe itÃ¢â‚¬â„¢s because thereÃ¢â‚¬â„¢s almost no replay value. [...]]]></description>
			<content:encoded><![CDATA[<p>I beat <a href="http://www.half-life2.com/">Half-Life 2</a> last night.  I was a little disappointed, actually.  The final level was somewhat anticlimactic, and the ending was a bit of a downer.  I enjoyed playing it, and it is beautifully made, but I felt like something was missing.  Maybe itÃ¢â‚¬â„¢s because thereÃ¢â‚¬â„¢s almost no replay value.  IÃ¢â‚¬â„¢ve overcome all the various challenges and seen the story line spin itself out, andÃ¢â‚¬Â¦pretty much, thatÃ¢â‚¬â„¢s it.  ThereÃ¢â‚¬â„¢s no way to compare success rates; I canÃ¢â‚¬â„¢t start from the beginning and compare my efforts this time with the last time.  Nor do I have any real desire to do so.</p>
<p>Half-Life 2 felt more like an action movie that was unfolding in front of me, except that I pulled the trigger.  My sister actually watched a stretch of the game for exactly this reason.  Now, donÃ¢â‚¬â„¢t get me wrong; it was a really good action movie.  But now itÃ¢â‚¬â„¢s done, and I donÃ¢â‚¬â„¢t have any desire to return to the Half-Life 2 environment and experience it further.</p>
<p>And I know that itÃ¢â‚¬â„¢s not because Half-Life 2 is a computer game.  There are computer games that IÃ¢â‚¬â„¢d play again; Thief and X-Com both spring to mind.  But that is because I enjoy the game environment and the unique challenges therein.  Half-Life 2 was a very pretty first-person shooter, but, in the final analysis, thatÃ¢â‚¬â„¢s all it was.</p>
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