[Dogs in the Vineyard] In the line of duty…. (Part 2 of 2)
2008-01-01Judgment in Snowy Canyon
At last, the final player in this dark drama had returned. Content confronted him. He wasn’t very happy; after all, he had just heard the news that his wife was a murderer. And so, he asked Content if she was able to give him a divorce. Because that’s what he really wanted: to be able to leave Abiah and marry Dorothy instead. Content refused to do so, and left the house.
Content then went to see Elias, who was waiting at the Steward’s house for the birth of the twins. Content politely but firmly evicted Aaron from the room, but we all agreed that he heard everything that was said.
Content told Elias that she knew what had happened. She grilled him about his relationship with his wife. Did he really love her? What if she didn’t give birth to sons? Would he still love her? Elias insisted that he would. So, Content delivered her judgment. The McCullens and Coopers would each get one of the babies. Elias didn’t want to do it, but Content reminded him that all four of them deserved death for what they had done. He bowed to the necessity and agreed.
He got up to leave, but paused at the door. “Three children, and none of them are really mine.” He sighed and left the house.
Content then went down to the McCullens to see how Dorothy was doing. But, as she was about to enter the house, Abiah got the drop on her, pointing the shotgun at her. Abiah demanded that Content give her both the babies after they were born. We went to dice over this. Content managed to win by making a simple offer: she would grant Abiah amnesty in exile. Abiah needed to leave Snowy Canyon immediately and never return. If she set foot in Snowy Canyon again, her life would be forfeit.
Abiah took the deal and vanished into the night.
Dorothy gave birth to twin girls. So, in the morning, Elias came to find Content. Abiah is gone. Would they really have to give up one of the babies to a broken family?
By this point, Content was flailing, but she made her decision. The McCullens would keep both children, and she would expect Elias to love and care for his entire family.
There was only one more thing to do. On her way out of town, she stopped at the Cooper house. When David opened the door, she told him that she was granting him his divorce from Abiah. However, he could not marry Dorothy. Instead, he needed to help the McCullens take care of their children.
As Content rode out of town, leading Daniel’s empty horse, she passed Keziah, playing in the snow. She looked up and waved goodbye.
Post-game reflection
Ever seen The Village? Remember that scene were Lucius was stabbed and you’re suddenly in shock and denial and the entire movie flipped upside down? Yeah, that’s how we felt when Daniel died.
It’s an apt description for more than just the visceral effect, though. When you’re watching The Village, you’re not really sure who the movie is about. That scene definitely established who the movie was about.
When Daniel died, it established that this story is about Content. Gabrielle is going to make another character, but she’s currently intending on making one that will be a good foil for Content. Now, maybe we will discover that another twist in the road will make this judgment no longer correct. But for now, that’s definitely the direction that the game is going.
This brought out something about Dogs in the Vineyard that I haven’t seen expressed elsewhere. (This may just mean that I’m dense.) Dogs in the Vineyard is composed of two halves that join together. The GM brings his Town, which joins up with the specific Dog haracters that the players bring to the table. That’s not just a matter of personality. The players should be making characters that are about religious issues. The characters are the beginning of how the players address Premise in the game. They shouldn’t just be a bundle of Effectiveness.
Grr. I’m not saying this well. Maybe some discussion will help tease this point out.
Hey! Maybe it’s partly connected to this.
Recently, (maybe in a recent interview?) Ron commented a bit about Dogs in the Vineyard, saying that people forget that the Dogs are young virgins who are really not equipped to handle the situations that are pitched at them. Having watched Brick and Veronica Mars, I noticed this theme running through those stories as well. You have young characters dealing with situations that are really too big for them. Even more than adults, they are in way over their heads. The same is true for Dogs. So, during chargen, I made sure to stress this point. Dogs are about twenty years old with about two months of training.
Gabrielle got it right away, and it gave her the willies.
Crystal experienced it during play. Once the badness was well and truly revealed, Content had no idea what to do about it all. Backing up a step, Crystal had no idea what to do. The simple ideals of how things “should” work were insufficient to untangle the situation at hand. So she winged it and did the best that she could.
I think that this is part of what I’m trying to say about players making characters. You ought to make idealistic characters or characters with issues that need to slam headlong into “real life” problems and ugliness.
Let’s see. Other points.
Vincent talks about not holding back secrets about the town. Give up the details. I found this to be quite true in play. Even when I called for conflict to hide information, the Dogs always knew where to go for more information or what to do next. There was not wandering around, trying to find the magic evidence. Snowy Canyon yielded its secrets rather easily. What to do about them…well, that’s a different story altogether. Plus, as I noted before, pushing for some of those secrets cost Daniel his life. So, following this procedure doesn’t make the game boring. Rather, it made the game exciting.
Now, this doesn’t mean that a single character should have all the information. Rather, it means that each character has a slice of the problem, seen from his viewpoint, and he should be more than happy to give up the information that will allow him to “win” the current problem. Of course he will try to protect himself and make himself look good. Going after that information will probably require a conflict…or maybe it will only require going to talk to someone else. Gradually the picture emerges, and a previous character suddenly doesn’t look quite as good as he once did.
Honestly, the best way to see this in action is to read some Ross MacDonald. Watch how the different characters try to use the investigator as a weapon against their enemies by providing portions of the truth. Gradually, as these portions of truth begin to intersect, the full, nasty picture emerges.
That’s what Vincent means about not holding back secrets. Go and do likewise.
Crystal also had a small epiphany about her character’s backstory. The entire bit about her character having had an abortion was created on the spot. It wasn’t a secret that she was holding onto; it was an immediate reaction in play. This was far more powerful than if it had been something that had been created during chargen and then integrated into the game. Crystal felt the vibe and, maybe for the first time, understood why I don’t like discussion in between sessions about what should happen next and similar things.
The power of such moments is a big reason why I roleplay.
Finally, as part of her Reflection Fallout, Content removed a portion of her coat that represented hope and sewed part of Daniel’s coat in its place. I’m enjoying the symbolic nature of the coats, and I’m hoping to play with this further as we continue playing.
A couple minor points
I printed out the Dogs names list (PDF) from the Story Games Names Project. It is very helpful to have on hand. Names can be tricky in any game, and Dogs in the Vineyard is particularly challenging, at least for me. I’m particularly pleased with the Town names section. I rolled to name Snowy Canyon, and I’ll probably continue doing this for my other towns. This single tool has reduced my prep time immeasurably. I highly recommend that you download it and use it. Or, better yet, go buy the book. I haven’t done so myself, but I probably should.
Finally, this:
When we played, I grabbed a couple music recommendations from the back of the book and popped them into Pandora. Vincent, you’re right. “When The Man Comes Around” is that good. Now I must go experience more Johnny Cash.
Till Armageddon, no Shalam, no Shalom.
Then the father hen will call his chickens home.
The wise men will bow down before the throne.
And at his feet they’ll cast their golden crown.
When the man comes around.
