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<channel>
	<title>A Dark And Quiet Room &#187; Roleplaying Games</title>
	<atom:link href="http://greatwolf.blogpeoria.com/category/games/roleplaying-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://greatwolf.blogpeoria.com</link>
	<description>Just a quiet corner of the Net where I will come to sit and think and write. Maybe you will find that I have something worthwhile to say.</description>
	<lastBuildDate>Fri, 20 Nov 2009 23:44:37 +0000</lastBuildDate>
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		<title>Sweet Agatha initial impressions</title>
		<link>http://greatwolf.blogpeoria.com/2009/11/03/sweet-agatha-initial-impressions/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/11/03/sweet-agatha-initial-impressions/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 02:50:34 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1229</guid>
		<description><![CDATA[I don&#8217;t have a lot of time, so this will be somewhat impressionistic.
Yay! Sweet Agatha came in the mail!
Ooh&#8230;pretty envelope.
Open&#8230;carefully.
Hmm. Yeah, okay.
But it&#8217;s so pretty! I don&#8217;t want to cut that up. But, what new images will appear when I do?
Wow. That&#8217;s emotionally heavy.
This is so totally my kind of game.
Um, that looks like the [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have a lot of time, so this will be somewhat impressionistic.</p>
<p>Yay! <a href="http://www.sweetagatha.com/">Sweet Agatha</a> came in the mail!</p>
<p>Ooh&#8230;pretty envelope.</p>
<p>Open&#8230;carefully.</p>
<p>Hmm. Yeah, okay.</p>
<p>But it&#8217;s so pretty! I don&#8217;t want to cut that up. But, what new images will appear when I do?</p>
<p>Wow. That&#8217;s emotionally heavy.</p>
<p>This is so totally my kind of game.</p>
<p>Um, that looks like the beginnings of the key to that code. Maybe I&#8217;ll be able to figure out that cipher!</p>
<p>Uh oh. I think I&#8217;m hooked. <i>And I haven&#8217;t even started playing yet.</i></p>
<p>Or have I? Hmm&#8230;.</p>
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		<slash:comments>2</slash:comments>
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		<title>What is a PretendDate?</title>
		<link>http://greatwolf.blogpeoria.com/2009/10/23/what-is-a-pretenddate/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/10/23/what-is-a-pretenddate/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 22:40:10 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Thoughts About My Life]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/2009/10/23/what-is-a-pretenddate/</guid>
		<description><![CDATA[(Note: I&#8217;m writing this on my Blackberry. Hopefully, this won&#8217;t impact the quality of my writing&#8230;.)
Last night, Crystal and I went on a PretendDate. This is the second time we&#8217;ve done this, and it was a fun time. But, what is a PretendDate? I&#8217;m glad you asked.
It all started one evening when Crystal and I [...]]]></description>
			<content:encoded><![CDATA[<p>(Note: I&#8217;m writing this on my Blackberry. Hopefully, this won&#8217;t impact the quality of my writing&#8230;.)</p>
<p>Last night, Crystal and I went on a PretendDate. This is the second time we&#8217;ve done this, and it was a fun time. But, what is a PretendDate? I&#8217;m glad you asked.</p>
<p>It all started one evening when Crystal and I were out and about. We were driving randomly and ended up near the home of some friends of ours. Crystal really wanted to ring their doorbell and run away slowly to pretend to prank them. She was quite pregnant at the time, and she thought this would be funny.  We dithered about it for a bit and decided that we could just pretend that we did it and then tweet that we had done it. Then, maybe our friends would see it and we&#8217;d all laugh. So, that&#8217;s what we did.</p>
<p>Things got a little out of hand after that. We drove around the city to different places. Then we&#8217;d decide what we were going to pretend to do there. Then we&#8217;d tweet it (with the #pretenddate hashtag) and move on. So, all we actually did was drive around the city to different places. But, in our minds, we did all kinds of things.</p>
<p>So, last night, we really did get egg rolls&#8230;from Egg Roll Express on Sterling and Gale. Then we ate them in the parking lot of Westlake Plaza near a security guard in a car that looked a lot like a cop car. Then we poked around one of the Halloween stores that was there. Then we headed towards Spotted Cow, took a wrong turn, discovered that Spotted Cow was closed, then headed to Dairy Queen. Once there, we bought onion rings and ice cream sundaes. We ate them, drove a little longer, then headed home. Along the way, though, we tweeted our PretendDate adventures, because it&#8217;s fun.</p>
<p>(After we got home, I beat Crystal at Dominion and then we watched an episode of The Wire, but that wasn&#8217;t part of the PretendDate.)</p>
<p>So, while this PretendDate cost money, it didn&#8217;t have to. All you really need is the time to be away and the willingness to pretend together. It&#8217;s something between a roleplaying game and an alternate reality game. And, tweeting about it let&#8217;s others play along.</p>
<p>So, that&#8217;s a PretendDate. Please do steal the concept, if you like it. If you do, be sure to tweet about it with the #pretenddate hashtag. That way we can all play along.</p>
]]></content:encoded>
			<wfw:commentRss>http://greatwolf.blogpeoria.com/2009/10/23/what-is-a-pretenddate/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>We started The Wire</title>
		<link>http://greatwolf.blogpeoria.com/2009/10/15/we-started-the-wire/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/10/15/we-started-the-wire/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 16:06:29 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Art and the arts]]></category>
		<category><![CDATA[Major Crimes Development and Playtest]]></category>
		<category><![CDATA[Thoughts About My Life]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1223</guid>
		<description><![CDATA[Last night, Hope wasn&#8217;t settling. So Crystal and I fired up Season 1 of The Wire. I hadn&#8217;t realized exactly how much I was looking forward to watching this show again.
So, once again, through the dirty streets of a broken city. And this time, I&#8217;m taking notes for Major Crimes.
]]></description>
			<content:encoded><![CDATA[<p>Last night, Hope wasn&#8217;t settling. So Crystal and I fired up Season 1 of <i>The Wire</i>. I hadn&#8217;t realized exactly how much I was looking forward to watching this show again.</p>
<p>So, once again, through the dirty streets of a broken city. And this time, I&#8217;m taking notes for <i>Major Crimes</i>.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>I get interviewed!</title>
		<link>http://greatwolf.blogpeoria.com/2009/10/07/i-get-interviewed/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/10/07/i-get-interviewed/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 21:49:10 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1210</guid>
		<description><![CDATA[Mike Miller (not to be confused with Michael S. Miller) interviewed me for his new interview blog 3 (or so) questions. My answers were long, so they are going up in installments. The first one is here.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://ranchomiller.wordpress.com/">Mike Miller</a> (not to be confused with <a href="http://ipressgames.com/">Michael S. Miller</a>) interviewed me for his new interview blog <i><a href="http://3orsoquestions.wordpress.com/">3 (or so) questions</a></i>. My answers were long, so they are going up in installments. The first one is <a href="http://3orsoquestions.wordpress.com/2009/10/07/seth-ben-ezra-rpg-designer/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Literary criticism of Showdown</title>
		<link>http://greatwolf.blogpeoria.com/2009/10/01/literary-criticism-of-showdown/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/10/01/literary-criticism-of-showdown/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 18:52:42 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Art and the arts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Showdown Development and Playtest]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1206</guid>
		<description><![CDATA[Offered without comment.
Colin Creitz saith:

A fortiori, then, Seth Ben-Ezra&#8217;s forthcoming game Showdown must be understood as a very postmodern deconstruction of sociopathic violence tropes in traditional games. &#8220;Rendering problematic the relationship between the act of playing and the fiction&#8221; is what it does best. Not only does it undermine the &#8220;heroic&#8221; traits of the protagonists [...]]]></description>
			<content:encoded><![CDATA[<p>Offered without comment.</p>
<p><a href="http://story-games.com/forums/comments.php?DiscussionID=10586&amp;page=1#Comment_234879">Colin Creitz saith</a>:</p>
<blockquote><p>
<em>A fortiori</em>, then, Seth Ben-Ezra&#8217;s forthcoming game Showdown must be understood as a very postmodern deconstruction of sociopathic violence tropes in traditional games. &#8220;Rendering problematic the relationship between the act of playing and the fiction&#8221; is what it does best. Not only does it undermine the &#8220;heroic&#8221; traits of the protagonists in the fiction as we experience it, it undermines those same traits in the characters&#8217; self-images. In the best games, we&#8217;re left with the hollow husks of the characters we thought we created, losers who resort to deadly violence because they have nothing left. It&#8217;s like playing D&amp;D and Power Kill at the exact same time.
</p></blockquote>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<title>Another game in early stages of development</title>
		<link>http://greatwolf.blogpeoria.com/2009/07/22/another-game-in-early-stages-of-development/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/07/22/another-game-in-early-stages-of-development/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 17:05:41 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[First Responders Development and Playtest]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1182</guid>
		<description><![CDATA[I don&#8217;t feel like I&#8217;ve written here much recently. So, to remedy that, I&#8217;m going to mention another game that I&#8217;ve started poking at.
First Responders is going to be my game about uniformed patrol cops. Yeah, it&#8217;s another &#8220;crime&#8221; game. This one I&#8217;m seeing as something of a cross between Dogs in the Vineyard and [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t feel like I&#8217;ve written here much recently. So, to remedy that, I&#8217;m going to mention another game that I&#8217;ve started poking at.</p>
<p><i>First Responders</i> is going to be my game about uniformed patrol cops. Yeah, it&#8217;s another &#8220;crime&#8221; game. This one I&#8217;m seeing as something of a cross between <i><a href="http://lumpley.com/games/dogsources.html">Dogs in the Vineyard</a></i> and <a href="http://greatwolf.blogpeoria.com/2009/01/14/a-quick-idea/">my hypothetical <i>Collateral</i> hack</a> for <i><a href="http://blackgreengames.com/bti.html">Breaking the Ice</a></i> with a general flow to gameplay inspired by <i><a href="http://swingpad.com/dustyboots/wordpress/?page_id=229">Bliss Stage</a></i> and the game structure from my first <i><a href="http://www.atlas-games.com/unknownarmies/">Unknown Armies</a></i> campaign.</p>
<p>Did I drop enough names there?</p>
<p>I figure that this will probably be a three-player game, featuring two players as the cops and one player as Dispatch (the GM). There&#8217;s part of me that would like the game to be playable as a two-player game, but I think I&#8217;m going to need a GM for this one.</p>
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		<slash:comments>0</slash:comments>
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		<title>Showdown actual play posts</title>
		<link>http://greatwolf.blogpeoria.com/2009/06/08/showdown-actual-play-posts/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/06/08/showdown-actual-play-posts/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 15:27:26 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Showdown Development and Playtest]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1156</guid>
		<description><![CDATA[A couple weeks ago, Gabrielle and Raquel played Showdown, my current game-in-development. They were so taken with the story they created that Gabrielle actually wrote it up and posted it on her blog. It&#8217;s in several parts, which you can find here:
Showdown Intro
Showdown Part 1
Showdown Part 2
Showdown Part 3
Showdown Part 4
Showdown Part 5
Showdown Part 6
Showdown [...]]]></description>
			<content:encoded><![CDATA[<p>A couple weeks ago, Gabrielle and Raquel played <i>Showdown</i>, my current game-in-development. They were so taken with the story they created that Gabrielle actually wrote it up and posted it on her blog. It&#8217;s in several parts, which you can find here:</p>
<p><a href="http://sharppointythings.blogpeoria.com/2009/05/31/showdown-intro-gabrielle/">Showdown Intro</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/01/showdown-part-1-gabrielle/">Showdown Part 1</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/02/showdown-part-2-gabrielle/">Showdown Part 2</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/03/showdown-part-3-gabrielle/">Showdown Part 3</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/04/showdown-gabrielle/">Showdown Part 4</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/05/showdown-part-5-gabrielle/">Showdown Part 5</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/06/showdown-part-6-gabrielle/">Showdown Part 6</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/07/showdown-part-7-gabrielle/">Showdown Part 7</a><br />
<a href="http://sharppointythings.blogpeoria.com/2009/06/08/showdown-part-8-gabrielle/">Showdown Part 8</a></p>
<p>The story doesn&#8217;t show the actual game mechanics in use, but it does give a sense of the kind of story that the game produces.</p>
<p>I still need beta testers. If you&#8217;re interested, leave a comment!</p>
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		<slash:comments>8</slash:comments>
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		<title>Why Major Crimes?</title>
		<link>http://greatwolf.blogpeoria.com/2009/06/02/why-major-crimes/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/06/02/why-major-crimes/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 17:43:29 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Dirty Cities Development and Playtest]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Major Crimes Development and Playtest]]></category>
		<category><![CDATA[Thoughts About My Life]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1030</guid>
		<description><![CDATA[In this comment, Barb asked a question:

This comment has nothing to do with role-playing games. I just noticed your interest in The Wire, Crash, Traffic, et al and want to know &#8211; what about these shows/movies interests/attracts you?
PS &#8211; I&#8217;m intrigued by these movies myself. I hesitate to say &#8220;enjoy&#8221; because what&#8217;s to enjoy about [...]]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://greatwolf.blogpeoria.com/2008/12/09/some-system-thoughts-for-dirty-cities/#comment-62886">this comment</a>, Barb asked a question:</p>
<blockquote><p>
This comment has nothing to do with role-playing games. I just noticed your interest in The Wire, Crash, Traffic, et al and want to know &#8211; what about these shows/movies interests/attracts you?</p>
<p>PS &#8211; I&#8217;m intrigued by these movies myself. I hesitate to say &#8220;enjoy&#8221; because what&#8217;s to enjoy about viewing a degraded society&#8230;but I&#8217;m drawn to these movies. In fact, Crash is one of my favorites.
</p></blockquote>
<p>It&#8217;s been a while since she asked the question. In fact, I started writing this post on January 6, 2009. I&#8217;m only posting it now. That&#8217;s a <i>long time</i><i>. So long that I&#8217;ve changed the name of the game to </p>
<p></i><i>Major Crimes</i>. But I digress. The question still deserves an answer.</p>
<p>So, yeah, why would I do this to myself?</p>
<p>First, for the uninitiated, here are some links:</p>
<p><a href="http://www.youtube.com/watch?v=E1ABR4UpDSU">The Wire Season 1 opening credits</a></p>
<p><a href="http://www.youtube.com/watch?v=hTz0mbQ0oW0">Traffic trailer</a></p>
<p><a href="http://www.youtube.com/watch?v=RqJvWsOIix4">Crash trailer</a></p>
<p>I really like the Crash trailer, by the way. The bit at the end where the guy laughs about &#8220;people&#8221;&#8230;it just seems to sum up the movie so well.</p>
<p>And hey, while we&#8217;re here, a few clips from <i>The Wire</i>, so as you can get a feel for the show. FYI, these clips do including the use of language, so You Have Been Warned.</p>
<p><a href="http://www.youtube.com/watch?v=AI9Hnd-zcA4">Who shot Snots Boogie&#8211;the opening scene of Season 1, Episode 1</a></p>
<p><a href="http://www.youtube.com/watch?v=Cvq3Pf3j61c">D&#8217;Angelo explains McNuggets</a></p>
<p>And, one of the conflicted, tragic characters of the show&#8230;Bodie. Yeah, spoilers and such:</p>
<p><a href="http://www.youtube.com/watch?v=S1HUlTKvDUI">D&#8217;Angelo explains chess to Bodie and Wallace</a></p>
<p><a href="http://www.youtube.com/watch?v=hor_gOBU_GU">Bodie and Poot kill Wallace</a></p>
<p><a href="http://www.youtube.com/watch?v=USKNv3Mfb1g">Bodie and Poot discover that their friend is dead</a></p>
<p><a href="http://www.youtube.com/watch?v=Y0PMyOBF4Ps">Bodie&#8217;s final moments</a></p>
<p>Of course, the last two clips are from Season 4, when you&#8217;ve <i>almost</i> forgotten that Bodie killed Wallace. Almost&#8230;.</p>
<p>But hey, this isn&#8217;t supposed to be a fanboy post about <i>The Wire</i>. Or <i>Traffic</i> or <i>Crash</i>, for that matter. Rather, I&#8217;m supposed to answer the question, &#8220;Why <i>are</i> you a fan of these </p>
<p>stories?&#8221; And, for that matter, why make a game about making these kinds of stories?</p>
<p>First off, these stories are about specific social issues of our day. <i>Traffic</i> is about the effects of the drug war on society, <i>Crash</i> is about the impact of racism on society, and <i>The </p>
<p>Wire</i>&#8230;well, <i>The Wire</i> is about the failure of social institutions.</p>
<p>In other words, these stories are trying to show the human cost and individual impact of social issues. So, we&#8217;re not just talking about &#8220;drug addiction&#8221; in <i>Traffic</i>; we&#8217;re talking about Caroline </p>
<p>Wakefield, the daughter of a rich and powerful man who ends up prostituting herself for another high. We&#8217;re not just talking about &#8220;gang violence&#8221; in <i>The Wire</i>; we&#8217;re talking about Bodie, a generally motivated kid who fights a losing battle, long after his gang has abandoned him. We&#8217;re not talking about &#8220;institutional racism&#8221;; we&#8217;re talking about Officer John Ryan, who first sexually harasses a black woman and then later ends up saving her.</p>
<p>Beyond that, these stories all share a basic philosophy: we are all connected. The choices that we make don&#8217;t just affect ourselves. They affect <i>everyone</i>, rippling out from us like waves in a pond. </p>
<p>Yet we rarely consider this simple fact. We are so self-absorbed that we don&#8217;t even care about how we are hurting others.</p>
<p>These issues matter to me quite a bit. I am tired of the rhetoric that surrounds these issues. Everyone seems to have a solution, but few care about the human cost of their choices. So, I want people to stop long enough to consider the consequences of their choices. Rather than chanting &#8220;Just say no to drugs!&#8221; and voting for more police and harsher jail sentences for drug trafficking, I want people to consider the causes that lead someone to become a drug dealer. Why would someone choose that life? Maybe if you understood that, you&#8217;d have a different solution.</p>
<p>Along the way, I&#8217;d love to deconstruct the American myth of the police. We somehow believe that the police can simultaneously protect us from all harm while preserving our rights. Or, you know, at least the &#8220;important&#8221; ones. (Yeah, I&#8217;ve written about this <a href="http://greatwolf.blogpeoria.com/2008/07/05/just-checking/">elsewhere</a>.) As I watched <i>The Wire</i>, I was constantly impressed with the fact that the police officers were just regular guys. They got up and went to work. Sometimes they had a good day; sometimes they had a bad day. Ever make a mistake at work? Yeah, so did they.</p>
<p>And now I&#8217;m watching <i><a href="http://www.youtube.com/watch?v=OdJYxj1Zrak">The Shield</a></i>, which is based on a simple premise: it is impossible to erase crime without becoming a criminal. Depressing, eh? But this is the result of our expectations of the police. We want them to be all-powerful, but then we complain when they take the necessary steps to accomplish the unachievable goal that we set before them. I find myself veering between anger at the police for their actions and sympathy for the impossible expectations that we have established for them.</p>
<p>Maybe more people should watch <i>The Wire</i> and <i>The Shield</i> instead of the quasi-magical <i>CSI</i>.</p>
<p>Once again, I digress.</p>
<p>I make games about issues that I think are important. I enjoy <i>playing</i> games that are just for fun, but I design games that express my concerns. I think that our world would be improved by more people stopping and thinking about these issues. Why do we continue to fund the drug war? What&#8217;s so bad about crack? Is the security that we have gained from new police techniques worth the freedom that we have lost?</p>
<p>I have my own answers. But I&#8217;m not writing <i>Major Crimes</i> to force my opinions on you. I&#8217;m writing <i>Major Crimes</i>, because I want <i>you</i> to have to answer these questions.</p>
<p>(Barb, you might also find <a href="http://playpassionately.wordpress.com/2008/10/12/why-i-hate-fun/">&#8220;Why I Hate Fun&#8221;</a> an interesting read. The author defends the idea of emotionally tumultuous stories being &#8220;fun&#8221;. Sorry for taking so long to write this for you.)</p>
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		<title>A quick point about roleplaying</title>
		<link>http://greatwolf.blogpeoria.com/2009/05/22/a-quick-point-about-roleplaying/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/05/22/a-quick-point-about-roleplaying/#comments</comments>
		<pubDate>Fri, 22 May 2009 21:08:54 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Art and the arts]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1135</guid>
		<description><![CDATA[First, watch this video. Go ahead.
Kinda pretty, isn&#8217;t it? Yeah, I like that.
Funny thing is that, before yesterday, I had no idea that there was formal glowstick dancing. You know, beyond just jumping around at a rave with a glowstick. But as a form of expression? Not even a little bit.
Also, I&#8217;ll bet that none [...]]]></description>
			<content:encoded><![CDATA[<p>First, watch <a href="http://www.youtube.com/watch?v=R8N5Zk6Cfgw">this video</a>. Go ahead.</p>
<p>Kinda pretty, isn&#8217;t it? Yeah, I like that.</p>
<p>Funny thing is that, before yesterday, I had <i>no idea</i> that there was formal glowstick dancing. You know, beyond just jumping around at a rave with a glowstick. But as a form of expression? Not even a little bit.</p>
<p>Also, I&#8217;ll bet that none of the people in that video are roleplayers. And that&#8217;s the point right there.</p>
<p>The world is full of wonderful human activities. People do the most amazing things, which are beautiful and delightful, which will be ignored by most people in the world. Glowsticking. <a href="http://www.youtube.com/watch?v=5AiN7mHp1eY">Street luge</a> (with a hat tip to Ben Lehman&#8217;s <a href="http://swingpad.com/dustyboots/wordpress/?p=235">XXXXtreme Street Luge</a>). Roleplaying.</p>
<p>And yet roleplayers persist in trying to claw for the mainstream, waiting for that one game which will come along and give us mainstream cred. Because, somehow, when that happens, we&#8217;ll all feel like we have permission to enjoy this quirky activity that we call roleplaying.</p>
<p>Glowsticking will never be mainstream, but that doesn&#8217;t seem to matter to the dancers in that video. Instead, they are simply embracing that which they love; whoever shows up will be included.</p>
<p>Maybe roleplayers should just focus on embracing that which they love, not on demanding recognition from the mainstream.</p>
<p>I think I&#8217;m going to watch that video again.</p>
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		<title>The Treachery of Princess Eterna During the Molar Invasion</title>
		<link>http://greatwolf.blogpeoria.com/2009/05/19/the-treachery-of-princess-eterna-during-the-molar-invasion/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/05/19/the-treachery-of-princess-eterna-during-the-molar-invasion/#comments</comments>
		<pubDate>Wed, 20 May 2009 03:26:28 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Art and the arts]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Roleplaying Games]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1132</guid>
		<description><![CDATA[Note: I&#8217;m helping out with a group project over on Structured Freedom that is attempting to make a short anthology of freeform games to use as a teaching tool. Each game can stand by itself, or they can be combined together into an extended workshop. In order to shake off some of the perception that [...]]]></description>
			<content:encoded><![CDATA[<p><i>Note: I&#8217;m helping out with a group project over on <a href="http://structured-freedom.com/">Structured Freedom</a> that is attempting to make a short anthology of freeform games to use as a teaching tool. Each game can stand by itself, or they can be combined together into an extended workshop. In order to shake off some of the perception that this style of play </i>must<i> be about broken people mooning about, contemplating suicide and generally being a drag, all the games are superhero-themed.</p>
<p>So, I&#8217;ve finished the first draft of the game, and I&#8217;m posting it here for comment. You can also check out any further discussion on Structured Freedom in <a href="http://structured-freedom.com/forum/comments.php?DiscussionID=69">this thread</a>.</i></p>
<p><strong>Introduction</strong></p>
<p>Earth has many heroes, yet none are as brave and noble as the Immortals. Led by the superbeing Princess Eterna, the Immortals defend their home planet from all who would bring it harm. But will their strength be enough to defeat the invading Molar army?</p>
<p>&#8220;The Treachery of Princess Eterna During the Molar Invasion&#8221; is a short Jeepform scenario of superhero melodrama, intended to be used as an introduction to this style of roleplaying. The game is intended for two experienced players and two to four new players. If my calculations are correct, this game should take about 45 minutes to play, but really, these time estimates are mostly made up, anyways.</p>
<p>Also, this is an ashcan. No, really!</p>
<p><strong>Setting up the Game</strong></p>
<p><em>Establish the Play Area</em></p>
<p>You don&#8217;t really need much to play &#8220;The Treachery of Princess Eterna During the Molar Invasion&#8221;. Just the players and enough space to play. If you&#8217;re playing inside, you&#8217;ll probably want to play in your living room or some other large room. If you&#8217;re playing outside, then make sure that you have enough space to spread out a bit<br />
Assign Characters</p>
<p><em>The Immortals</em></p>
<p>If you are teaching the game, then you&#8217;re playing one of the Immortals. This allows you to play as important characters, demonstrating how to play the game, and also allows you to be in a good position to help facilitate the game.</p>
<p>The three Immortal characters are Princess Eterna, Ajax, and Rolling Thunder. However, no one plays Princess Eterna. In fact, as you will see, she never actually appears in the game.</p>
<p>What is Ajax like? What are Rolling Thunder&#8217;s superpowers? I really don&#8217;t know. You get to make it up! But then, if you&#8217;re teaching this game, you should have figured that out by now.</p>
<p><em>P.A.T.R.O.L.</em></p>
<p>The Immortals are the most powerful superheroes in the world, but they are not the only ones. Organizations of young, ambitious superheroes are rising to prominence everywhere.  The Immortals tend to think of these superheroes like many parents think of their young children: cute, but not terribly effective.</p>
<p>If you&#8217;re not playing an Immortal, you are playing a member of P.A.T.R.O.L., one of these new superhero groups. You should choose a superhero name for yourself, either from the list of suggested names or from your own imagination.</p>
<p>What are your superpowers? I don&#8217;t know. It&#8217;s your character, not mine. However, do keep in mind that this game is about superhero melodrama, not superhero action. So, don&#8217;t choose superpowers because they will make you strong. Instead, choose superpowers that will make you entertaining.</p>
<p>Also, the Immortals really don&#8217;t like being shown up. So, either Ajax or Rolling Thunder can veto your superhero name or superpower. So be entertaining, but don&#8217;t be dumb.</p>
<p><em>Suggested Names</em><br />
Lizard Lad<br />
Mr. Fabulous<br />
Super Ooze<br />
Dante<br />
Inferno<br />
Secret Woman</p>
<p><strong>Playing the Game</strong></p>
<p>The game is played as a series of Scenes, interspersed with narrative Interludes.</p>
<p>Scene: All&#8217;s quiet on the home front (2 Immortals, no P.A.T.R.O.L.)<br />
Interlude: The Molar Invasion Begins<br />
Scene: A Hard-Fought Battle (2 Immortals, 2 P.A.T.R.O.L.)<br />
Scene: &#8220;We are losing&#8221; (2 Immortals, 2 P.A.T.R.O.L.)<br />
Interlude: A Desperate Plan<br />
Scene: &#8220;Be prepared for anything&#8221; (2 Immortals, 2 P.A.T.R.O.L.)<br />
Interlude: A Vile Betrayal<br />
Scene: The Blood of Heroes (1 Immortal, 2 P.A.T.R.O.L.)<br />
Scene: Surrounded (0 Immortals, all P.A.T.R.O.L.)<br />
Interlude: A Sudden Reversal<br />
Scene: &#8220;So what happens now?&#8221; (0 Immortals, all P.A.T.R.O.L.)</p>
<p><strong>How to Play a Scene</strong></p>
<p>Most of the game is played in Scenes.</p>
<p>There are some rules that affect what exactly you make up in a Scene. These rules exist to help everyone work together creatively to craft an enjoyable story. So cooperate with them, and see what happens.</p>
<p>First, each Scene has a name. This may look like it means something, but it is simply a creative prompt. Pretend that the scene list is the chapter list from the DVD of this story. What sort of scene would go with that title?</p>
<p>Second, each Scene tells how many players from each team are in the Scene. So, at the beginning of the Scene, decide which characters will be in the Scene. Some of these characters may choose to enter the scene after it begins. If there are more than two superheroes from P.A.T.R.O.L., the Immortals should be sure to mix up the different P.A.T.R.O.L. players to make sure that everyone has a chance to play.</p>
<p>During a Scene, you play make-believe. If you&#8217;re in the Scene, then you jump into the play area and act out your character. Don&#8217;t forget that you know much of what is going to happen in the story, so feel free to foreshadow or be ironic. If you know the future, you may as well have some fun with it. Remember: be entertaining, but don&#8217;t be dumb.</p>
<p>The Immortal players are ultimately responsible to make sure that each Scene is set up and plays smoothly. Don&#8217;t be afraid to pause a scene to coordinate creative vision or to do a scene over if it wasn&#8217;t very good.</p>
<p><strong>How to Play an Interlude</strong></p>
<p>During an Interlude, someone reads the appropriate text. Even better, have someone in the audience read the appropriate text. Be as overly dramatic as possible. After all, this is a superhero melodrama.</p>
<p><em>The Molar Invasion Begins</em>: &#8220;But little did they know that danger was already headed their way. Far above the surface of the planet, a spaceship flashed into existence, blotting out the sun. Landing pods detached from its side and fell towards the planet. The Molar invasion had begun!&#8221;</p>
<p><em>A Desperate Plan</em>: &#8220;Princess Eterna flew above the battlefield, trying to plan . It was obvious to her that only one course remained to the last defenders of Earth. They must take the fight to the enemy. Quickly, she gathered the other Immortals and prepared for their assault.&#8221;</p>
<p><em>A Vile Betrayal</em>: &#8220;At last the Immortals gained access to the bridge of the Moleship. Before them stood the Mole King, squat and hideous, dressed in his powered armor and surrounded by his most elite warriors. But then, Princess Eterna went to him, embracing him and passionately kissing him. It was a trap! Princess Eterna had betrayed Earth to her love, the Mole King! The other Immortals turned to flee. But it was too late. Led by the Mole King and Princess Eterna, the Mole soldiers attacked.&#8221;</p>
<p><em>A Sudden Reversal</em>: &#8220;But as the beleaguered defenders of Earth looked to the sky, they saw something strange. The Mole People were retreating! Their shuttles flew back to the Moleship, which jumped into the inky blackness of space. Earth was left in peace.&#8221;</p>
<p><strong>A Word to the Immortals</strong></p>
<p>Immortal players, do you see how you&#8217;re not actually in the last two scenes? That&#8217;s on purpose. The whole point of this game is to teach the other players how to play these games of ours, right? So, this game actually phases you out of the game. Work with this feature of the game. Loosen your control on the game as it progresses and, if at all possible, try to let the P.A.T.R.O.L. players put the last couple of scenes together themselves. You&#8217;ll still be around to help, but maybe they will have learned enough by that point to try it themselves.</p>
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		<title>Matt Wilson talks nice about Dirty Secrets</title>
		<link>http://greatwolf.blogpeoria.com/2009/05/04/matt-wilson-talks-nice-about-dirty-secrets/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/05/04/matt-wilson-talks-nice-about-dirty-secrets/#comments</comments>
		<pubDate>Mon, 04 May 2009 20:07:10 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Dirty Secrets Development and Playtest]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1120</guid>
		<description><![CDATA[Matt Wilson, designer of Primetime Adventures, says nice things about Dirty Secrets
]]></description>
			<content:encoded><![CDATA[<p>Matt Wilson, designer of <i>Primetime Adventures</i>, <a href="http://www.story-games.com/forums/comments.php?DiscussionID=9241">says nice things</a> about <i><a href="http://darkomengames.com/secrets.html">Dirty Secrets</a></i></p>
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		<title>Certain Traditions Must Be Maintained</title>
		<link>http://greatwolf.blogpeoria.com/2009/04/23/certain-traditions-must-be-maintained/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/04/23/certain-traditions-must-be-maintained/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 04:34:05 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Dirty Cities Development and Playtest]]></category>
		<category><![CDATA[Major Crimes Development and Playtest]]></category>
		<category><![CDATA[Thoughts About My Life]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1116</guid>
		<description><![CDATA[Back in 2001, I was working on my first RPG, Legends of Alyria. Around this point, Samuel was born. So, to help Crystal sleep, I&#8217;d stay up with him while she slept. So, what did I do while I was up? I worked on Legends of Alyria. Most of the design work for that game, [...]]]></description>
			<content:encoded><![CDATA[<p>Back in 2001, I was working on my first RPG, <i><a href="http://darkomengames.com/alyria.html">Legends of Alyria</a></i>. Around this point, Samuel was born. So, to help Crystal sleep, I&#8217;d stay up with him while she slept. So, what did I do while I was up? I worked on <i>Legends of Alyria</i>. Most of the design work for that game, as well as online discussions about its design, happened while I held a baby on my lap.</p>
<p>All that to say&#8230;.</p>
<p>Now I&#8217;m working on <i>Major Crimes</i>. You know, the game that will let me play <i>The Wire</i>. We just did some basic playtesting tonight, and I have some writing to do.</p>
<p>So, guess what I&#8217;ll be doing? Yep. As soon as I publish this post, I&#8217;m going to get Hope. Then I&#8217;ll work on my game while holding a baby on my lap.</p>
<p>(If I get enough done, maybe I&#8217;ll play some <i>Braid</i> too.)</p>
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		<title>Showdown cover work</title>
		<link>http://greatwolf.blogpeoria.com/2009/04/23/showdown-cover-work/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/04/23/showdown-cover-work/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 19:29:49 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[Showdown Development and Playtest]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1114</guid>
		<description><![CDATA[Anna Kreider is still hard at work on Showdown art. In this blog post, Anna shows off her work so far on the Showdown cover. I like it!
]]></description>
			<content:encoded><![CDATA[<p>Anna Kreider is still hard at work on <i>Showdown</i> art. In <a href="http://wundergeek.blogspot.com/2009/04/showdown-cover-work-in-progress.html">this blog post</a>, Anna shows off her work so far on the <i>Showdown</i> cover. I like it!</p>
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		<title>A thought on Easter and Major Crimes</title>
		<link>http://greatwolf.blogpeoria.com/2009/04/12/a-thought-on-easter-and-major-crimes/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/04/12/a-thought-on-easter-and-major-crimes/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 18:12:20 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Dirty Cities Development and Playtest]]></category>
		<category><![CDATA[Major Crimes Development and Playtest]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Theology and Spirituality]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1103</guid>
		<description><![CDATA[So, Crystal is asleep right now, so I have a little time to think about things other than an impending baby. Like today being Easter.
Of the various claims that Christianity makes, Easter celebrates the most insane: that a man who had been unjustly prosecuted, condemned, and then executed returned from death, never to die again.
Yep, [...]]]></description>
			<content:encoded><![CDATA[<p>So, Crystal is asleep right now, so I have a little time to think about things other than an impending baby. Like today being Easter.</p>
<p>Of the various claims that Christianity makes, Easter celebrates the most insane: that a man who had been unjustly prosecuted, condemned, and then executed returned from death, never to die again.</p>
<p>Yep, the resurrection of Jesus Christ. A singular event in history, upon which the entirety of our religion stands or falls. It is the reason that we live and love and believe. If this truth is a lie, then, as the Apostle Paul writes, &#8220;We are of all people most to be pitied.&#8221; (<a href="http://www.biblegateway.com/passage/?search=1%20corinthians%2015:19;&amp;version=47;">1 Corinthians 15:19</a>)</p>
<p>But Jesus was resurrected, and that makes all the difference.</p>
<p>I&#8217;ve been doing my media immersion as I begin design work on <i>Major Crimes</i> (the game formerly known as <i>Dirty Cities</i>). This game is specifically about using the crime story to address social issues. So I&#8217;ve been thinking a lot about the various social issues that plague us. We are victimized by our own corrupt institutions while the oppressed oppress each other. Injustice reigns in our cities, from the halls of power to the streets of our ghettos.</p>
<p>And yet, by His resurrection, Jesus triumphed over injustice. He was tried, convicted, and sentenced by corrupt authorities, and yet, God vindicated Him and demonstrated it to all by raising Jesus from the dead. And now, He has been given complete authority to extend the justice of God across the entire world. And that is exactly what He is doing.</p>
<p>So, as I look at the injustice and suffering in this world, I do not lose heart. I know that The Man is in charge, and He overcame all injustice once and for all. I know that He has ushered in the new era, in which He is busy tearing down all corrupt, wicked power structures and bringing a reign of true justice. And I know that He will not rest until everything is set aright.</p>
<p>And who can stop Him? Our most powerful threat is the ability to inflict pain and death. That is the threat in every domestic beating, every armed robbery, every military action. But He is beyond pain and death; He overcame them in His resurrection, and now they cannot touch Him. So He is beyond our ability to threaten and coerce.</p>
<p>An unkillable, unstoppable warrior of justice. Kinda makes Superman look like a pansy, ya know?</p>
<p>Happy Easter, everyone.</p>
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		<title>A fascinating insight</title>
		<link>http://greatwolf.blogpeoria.com/2009/04/01/a-fascinating-insight/</link>
		<comments>http://greatwolf.blogpeoria.com/2009/04/01/a-fascinating-insight/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 15:50:25 +0000</pubDate>
		<dc:creator>Seth Ben-Ezra</dc:creator>
				<category><![CDATA[Art and the arts]]></category>
		<category><![CDATA[Dirty Cities Development and Playtest]]></category>
		<category><![CDATA[Dirty Secrets Development and Playtest]]></category>
		<category><![CDATA[Major Crimes Development and Playtest]]></category>

		<guid isPermaLink="false">http://greatwolf.blogpeoria.com/?p=1098</guid>
		<description><![CDATA[NPR interviewed Richard Price about his novel Lush Life, and he made an interesting comment, which is recorded here:
&#8220;There&#8217;s about six different subcultures down there,&#8221; Price told the Bryant Park Project in an April interview. &#8220;It&#8217;s chaos. And I couldn&#8217;t figure out how to write about this place without is sounding like a travelogue. And [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.npr.org/templates/story/story.php?storyId=89675883">NPR interviewed Richard Price</a> about his novel <i>Lush Life</i>, and he made an interesting comment, which is recorded <a href="http://www.npr.org/templates/story/story.php?storyId=90004011">here</a>:</p>
<blockquote><p>&#8220;There&#8217;s about six different subcultures down there,&#8221; Price told the Bryant Park Project in an April interview. &#8220;It&#8217;s chaos. And I couldn&#8217;t figure out how to write about this place without is sounding like a travelogue. And then I realized, which is something I&#8217;ve done before, is when you have a very Byzantine landscape, a crime, if you follow the progression of an investigation, it&#8217;s sort of a lazy man&#8217;s way to a plot.&#8221;</p></blockquote>
<p>Later, Price explains that he is using a crime story to provide both structure and excuse to explore a particular place. That&#8217;s part of why I play <i><a href="http://darkomengames.com/secrets.html">Dirty Secrets</a></i> and what I find interesting about it. Now I need to remember this for <i>Major Crimes</i>. And, for that matter, to perhaps inform future writing? Shrug. We&#8217;ll see.</p>
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